はじめに
セカンドライフでプリムをクリックしたときにどこの位置を触ったのか、
といった情報をずらーっと出してみるサンプルです。
サンプル
とにかくいろいろ情報を取得してみます。
全部表示すると訳が分からなくなるのでちょっと表示しています。
ちなみに、テクスチャのUUIDに関しては権限を持っていないと取得できません。
integer detected_link = 0; integer detected_face = 0; vector detected_touch_pos = ZERO_VECTOR; vector detected_touch_uv = ZERO_VECTOR; integer selected_link = 0; integer selected_face = 0; vector selected_touch_pos = ZERO_VECTOR; vector selected_touch_uv = ZERO_VECTOR; string selected_name; string selected_description; vector selected_position; rotation selected_rotation; vector selected_size; string selected_texture_name; vector selected_texture_repeats; vector selected_texture_offsets; float selected_texture_rotation_in_radians; vector selected_color; float selected_alpha; integer selected_isfullbright; float selected_intensity; string selected_normal_name; vector selected_normal_repeats; vector selected_normal_offsets; float selected_normal_rotation_in_radians; string selected_specular_name; vector selected_specular_repeats; vector selected_specular_offsets; float selected_specular_rotation_in_radians; vector selected_specular_color; integer selected_specular_glossiness; integer selected_specular_environment; integer selected_alpha_mode; integer selected_mask_cutoff; setSelected(integer target_link, integer target_face, vector target_touch_pos, vector target_touch_uv) { integer num = 0; list x = llGetLinkPrimitiveParams(target_link, [ PRIM_NAME, // string name PRIM_DESC, // string description PRIM_POS_LOCAL, // vector position PRIM_ROT_LOCAL, // rotation rot PRIM_SIZE, // vector size PRIM_TEXTURE, target_face, // string texture, vector repeats, vector offsets, float rotation_in_radians PRIM_COLOR, target_face, // vector color, float alpha PRIM_FULLBRIGHT, target_face, // integer boolean PRIM_GLOW, target_face, // float intensity PRIM_NORMAL, target_face, // string texture, vector repeats, vector offsets, float rotation_in_radians PRIM_SPECULAR, target_face, // string texture, vector repeats, vector offsets, float rotation_in_radians, vector color, integer glossiness integer environment PRIM_ALPHA_MODE, target_face // integer alpha_mode, integer mask_cutoff ] ); selected_link = target_link; selected_face = target_face; selected_touch_pos = target_touch_pos; selected_touch_uv = target_touch_uv; selected_name = llList2String(x, num++); selected_description = llList2String(x, num++); selected_position = llList2Vector(x, num++); selected_rotation = llList2Rot(x, num++); selected_size = llList2Vector(x, num++); selected_texture_name = llList2String(x, num++); selected_texture_repeats = llList2Vector(x, num++); selected_texture_offsets = llList2Vector(x, num++); selected_texture_rotation_in_radians = llList2Float(x, num++); selected_color = llList2Vector(x, num++); selected_alpha = llList2Float(x, num++); selected_isfullbright = llList2Integer(x, num++); selected_intensity = llList2Float(x, num++); selected_normal_name = llList2String(x, num++); selected_normal_repeats = llList2Vector(x, num++); selected_normal_offsets = llList2Vector(x, num++); selected_normal_rotation_in_radians = llList2Float(x, num++); selected_specular_name = llList2String(x, num++); selected_specular_repeats = llList2Vector(x, num++); selected_specular_offsets = llList2Vector(x, num++); selected_specular_rotation_in_radians = llList2Float(x, num++); selected_specular_color = llList2Vector(x, num++); selected_specular_glossiness = llList2Integer(x, num++); selected_specular_environment = llList2Integer(x, num++); selected_alpha_mode = llList2Integer(x, num++); selected_mask_cutoff = llList2Integer(x, num++); } showSelectedData() { llOwnerSay( "linknum: " + (string)selected_link + ", " + "facenum: " + (string)selected_face + "\n" + "linkpos: " + (string)selected_position + "\n" + "linksize: " + (string)selected_size + "\n" + "color: " + (string)selected_color + "\n" + "alpha: " + (string)selected_alpha + "\n" + "texture: " + (string)selected_texture_name + "\n" + "normal: " + (string)selected_normal_name + "\n" + "specular: " + (string)selected_specular_name + "\n" + "touchuv: " + (string)selected_touch_uv + "\n" + "touchpos: " + (string)selected_touch_pos + "\n" + "" ); } touchStart() { // 押した場所を確認 setSelected(detected_link, detected_face, detected_touch_pos, detected_touch_uv); showSelectedData(); } default { touch_start(integer num_detected){ detected_link = llDetectedLinkNumber(0); detected_face = llDetectedTouchFace(0); detected_touch_pos = llDetectedTouchPos(0); detected_touch_uv = llDetectedTouchUV(0); touchStart(); } }
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