セカンドライフで自分の行動の色々な情報を取得する

セカンドライフ制作
スポンサーリンク

次のような自分の行動の情報を取得してみます。
・自分が喋った回数
・人から聞いた回数(アバターが話したものに限定)
・空を飛んでいる時間(ホバーは含めない)
・海の中を泳いでいる時間(ホバーは含めない)
・歩いている時間
・走った時間
・ジャンプ中の時間
・テレポートした回数
・SIMをまたいだ回数
・人や当たり判定がある物体と衝突した回数

以下、サンプルです。
このコードを適当なオブジェクトに入れた後、HUDとして装備してください。
drawStatusと発言すると、自分の情報が表示されます。

ログインした回数とかも取れるかなと思ったのですが、
装備した回数と見分けがつかないので諦めました。

integer count_attack		= 0;
integer count_speak			= 0;
integer count_listen		= 0;
integer count_flying		= 0;
integer count_swimming		= 0;
integer count_running		= 0;
integer count_walking		= 0;
integer count_teleport		= 0;
integer count_simtraversal	= 0;
integer count_jumping		= 0;

integer TYPE_ATTACK			= 0;
integer TYPE_SPEAK			= 1;
integer TYPE_LISTEN			= 2;
integer TYPE_FLYING			= 3;
integer TYPE_SWIMMING 		= 4;
integer TYPE_RUNNING		= 5;
integer TYPE_WALKING		= 6;
integer TYPE_TELEPORT		= 7;
integer TYPE_SIMTRAVERSAL	= 8;
integer TYPE_JUMPING		= 9;

integer show_dialog		= FALSE;
integer listen_handle	= -1;

addAction(integer action) {
//	llOwnerSay("action : "+ (string)action);
	if(action == TYPE_ATTACK) {
		count_attack	= count_attack + 1;
	}
	else if(action == TYPE_SPEAK) {
		count_speak		= count_speak + 1;
	}
	else if(action == TYPE_LISTEN) {
		count_listen	= count_listen + 1;
	}
	else if(action == TYPE_FLYING) {
		count_flying	= count_flying + 1;
	}
	else if(action == TYPE_SWIMMING) {
		count_swimming	= count_swimming + 1;
	}
	else if(action == TYPE_RUNNING) {
		count_running	= count_running + 1;
	}
	else if(action == TYPE_WALKING) {
		count_walking	= count_walking + 1;
	}
	else if(action == TYPE_TELEPORT) {
		count_teleport	= count_teleport + 1;
	}
	else if(action == TYPE_SIMTRAVERSAL) {
		count_simtraversal	= count_simtraversal + 1;
	}
	else if(action == TYPE_JUMPING) {
		count_jumping	= count_jumping + 1;
	}
}

showStatus() {
	llWhisper(0,
		"attack\t:"			+ (string) count_attack			+ " times\n" +
		"speak\t:"			+ (string) count_speak			+ " times\n" +
		"listen\t:"			+ (string) count_listen			+ " times\n" +
		"teleport\t:"		+ (string) count_teleport		+ " times\n" +
		"simtraversal\t:"	+ (string) count_simtraversal	+ " times\n" +
		"flying\t\t:"		+ (string) count_flying			+ " sec\n" +
		"swimming\t\t:"		+ (string) count_swimming		+ " sec\n" +
		"running\t:"		+ (string) count_running		+ " sec\n" +
		"walking\t:"		+ (string) count_walking		+ " sec\n" +
		"jumping\t:"		+ (string) count_jumping		+ " sec"
	);
}

openDialog() {
	if(listen_handle != -1) {
		llListenRemove(listen_handle);
	}
	listen_handle = llListen(-100, "", llGetOwner(), "");
	llDialog( llGetOwner(), "Which operation?\nYou say \"drawStatus\"... or \"resetStatus\"", ["status", "reset", "cancel"], -100 );
	llSetTimerEvent(0.0);
	llSetTimerEvent(30.0);
	show_dialog = TRUE;
}

closeDialog() {
	if(listen_handle != -1) {
		llListenRemove(listen_handle);
	}
	show_dialog = FALSE;
	listen_handle = llListen(0, "", "", "");
	llSetTimerEvent(0.0);
	llSetTimerEvent(1.0);
}

default {
	state_entry() {
		llOwnerSay("Start Script !\nYou say \"drawStatus\"... or \"resetStatus\"");
		closeDialog();
	}
	
	touch_start(integer total_number) {
		openDialog();
	}
	
	timer() {
		if(show_dialog) {
			closeDialog();
		}
		else {
			string my_animatin = llGetAnimation(llGetOwner());
			if(my_animatin == "Flying") {
				vector v = llGetPos();
				if(llWater(v) > v.z) {
					addAction(TYPE_SWIMMING);
				}
				else {
					addAction(TYPE_FLYING);
				}
			}
			else if(my_animatin == "Running") {
				addAction(TYPE_RUNNING);
			}
			else if(my_animatin == "Walking") {
				addAction(TYPE_WALKING);
			}
			else if(my_animatin == "Jumping") {
				addAction(TYPE_JUMPING);
			}
		}
	}
	
	listen( integer channel, string name, key id, string message ) {
//		llOwnerSay(""+ (string)channel +" " + name + " " + (string)id + " " + message);
		if(show_dialog) {
			if(message == "status") {
				showStatus();
			}
			else if(message == "reset") {
				llResetScript();
			}
			else if(message == "cancel") {
			}
			closeDialog();
		}
		else {
			if(id == llGetOwner()) {
				if(message == "drawStatus") {
					showStatus();
				}
				else if(message == "resetStatus") {
					llResetScript();
				}
				else {
					addAction(TYPE_SPEAK);
				}
			}
			else if(llGetAgentSize(id)){
				addAction(TYPE_LISTEN);
			}
		}
	}
	
	changed(integer mask) {
		if(mask & CHANGED_OWNER) {
			llResetScript();
		}
		if((mask & CHANGED_TELEPORT) && (mask & CHANGED_REGION)) {
			addAction(TYPE_TELEPORT);
		}
		else if(mask & CHANGED_TELEPORT) {
			addAction(TYPE_TELEPORT);
		}
		else if(mask & CHANGED_REGION) {
			addAction(TYPE_SIMTRAVERSAL);
		}
	}
	
	collision_start(integer num) {
		if(llDetectedType(0) & ACTIVE) {
			vector my_velocity = llGetVel();
			vector velocity = llDetectedVel(0);
			float power = llVecMag(my_velocity - velocity);
			if(power >= 1.0) {
				addAction(TYPE_ATTACK);
			}
		}
	}
	
	on_rez(integer param) {
		// 1 ログイン、装備、rez
	}
	
	attach(key attached) {
		if(attached) {
			// 2 ログイン、装備
		}
	}
}

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